X-files adventure game




















Even the briefest animated sequences of a mummified hand are immensely, juicily satisfying. Whoever did foley for this game probably had a blast. The real stars of the show here are the kids, but I can't leave out the fact that the game also had Jeff Goldblum as Dracula and Isabella Rossellini as Lady Cadaver—Rossellini appears in an incredibly ornate costume and chases you around the room before getting smacked down by the equivalent of a gothic murphy bed.

As Lizzy, you have to do a macabre dance with Goldblum while secretly fishing for an item in his robe. Maybe not the most replayable game for adults, it's got a specific flavor of cheese and some marvelous character acting that remains impossible to reproduce. Based on a story by Chris Carter and Frank Spotnitz, events unfolded into pretty standard weirdo fare with an alien body-possession theme. But for X-Files fans, including yours truly who was part of a Geocities X-Files web-ring at the time, engaging with the X-Files universe in a different medium was the greatest thing since sliced bread.

Mercifully, gameplay went beyond simple clicking a la the Star Trek interactive movies—you had a full-fledged point-and-click system, an inventory, and actual scenarios to deduce. Gowron remains a fan favorite for a huge swathe of The Next Generation community, and this is the game that his actor, Robert O'Reilly, deserved. It's a fantastic journey through one young Klingon's rite of passage through adolescence—the Rite of Ascension.

With Jonathan Frakes directing, O'Reilly absolutely crushes every player-facing interaction and chews scenery like he was born for the part. It would have been interesting to witness the ascension of a non-warrior Klingon in such an honor-driven society—perhaps a kid like Worf's son Alexander—but playing as protagonist Pok is an exhilarating jaunt into the heart of ordinary Klingon relationships.

There aren't any puzzles or real interactive elements beyond pushing the plot along by clicking, but Pok's first-person perspective makes this an invaluable part of Star Trek worldbuilding in ways the show couldn't deliver. Give me a Klingon family sitcom game or give me death.

There's a whole other game—Star Trek: Borg—where you get to bask in the full unmitigated screen presence of John DeLancey's iconic character Q, which is also a great companion to the television series. The makers of Flash Traffic probably didn't anticipate that it would age well, but revisiting it is still a somewhat entertaining romp through some of FMV's most "we did it because we could" vehicles.

Take Two really went all-out with the Blue Oyster Cult-laden intro sequence including some amazing uses of slow-mo , and it's one of the most memorable examples of the medium. It's a great Jack the Ripper-style murder mystery set in the future, where cyberspace exists side-by-side with anachronistic fedora hats not entirely unlike the sort of old world-meets-dystopian future combination seen in the Tex Murphy games.

The locations and the frequent FMV sequences are perfectly shot. Authenticity is paramount. The game underneath, however, is the most rudimentary, basic, mind-numbingly ponderous adventure we've seen in a long time. It's like the last 20 years never happened and we're back to Zork-level complexity. Some conversations allow you to chose a mood, be it stroppy, funny or elusive.

Some conversations simply appear as a list of questions to which the response is always the same, no matter how many times the question is asked. We went back to the same motel over and over again and asked the same clerk the same question and she gave the same reply. Not a blink. Of course, Gillian and David and Mitch Pileggi, scary slaphead FBI boss man Skinner are in it, as well as Cancer Man, X black guy informant from series four and a bunch of other actors from the roster. By then you're on CD eight and you'd rather be involved in their untimely and violent deaths than saving them.

But, of course, you can't kill them. The whole game gives you the illusion of freedom: you can open most drawers, examine most pictures, even talk to seemingly irrelevant characters.

But the storyline is completely linear, pushed on in a predictable, slow-loading, episodic manner if you fancy it, you can do a full install, but only if you've got 3. They've said: We want to guide a totally unknown character in a straight line through The X-Files universe and be teased with the expectation of interacting with major cast members, only to find that the well-shot visuals are just a cover for a shabby, primary school attempt at an adventure game.

For many X-Files this game is a dream come true. Devotees can now interact with screen presences that are usually isolated in their ethereal box: Mulder and Scully, Skinner, the Cigarette-Smoking Man, and other series regulars make their appearance in Fox Interactive's very interactive seven-disc extravaganza. See new chat messages, friend invites, as well as important announcements and deals relevant to you. Your friends. Friends list is currently empty. Connect with friends. Play, chat, and share experiences with your friends on GOG.

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