Marbles are small glowing spheres, and differently colored marbles hold different values. After collecting the required number of Marbles the exit will open and the player can now exit the stage.
At the end of each stage the player will be graded from E to A, A being the highest grade possible. To obtain a higher grade the player must get all marbles, complete the stage in the least time possible, die the least amount of times possible, and get the Puzzle Piece and Trophy of each stage.
Puzzle Pieces are hovering somewhere in each the level. If the player completes the stage having obtained the Puzzle Piece, bonus art will be unlocked. If the player crushes the scenario into 2D while the Trophy "Thought" a glowing drawing of a trophy within a circle is onscreen, a trophy will appear. Most times it won't appear right in front of Danny, and the player will have to find a way to reach it. Upon completing a level with a trophy, a Time Trial of the corresponding level is unlocked.
All blocks floor tiles behave the same on 3D, but some have a specific behavior that activates on 2D mode. Crush was a critically acclaimed PSP title. The game holds a metacritic score of 83 out of based on 41 reviews, a reception the review-aggregator labels as "generally favorable".
Out of the 41 reviews, 34 are marked as positive while the remaining 7 are labeled "mixed". Writing for GameSpot, Ryan Davis gave the game a score of 8.
He asserted that Crush "is an action puzzle game that owes very little of its novel concept to games that preceded it", and that the game's "story is surprisingly engaging".
Ryan noted that the game visually has "a warped, through-the-looking-glass aesthetic" which contributes to an overall "surreal tone". Even though Crush was met with critical praise upon launch, sales were disappointing. Despite not being in the official compatibility list, Crush can be played on the PS Vita. To do this, the user must first download the game to the PS3. Once complete, the game will show up on the Vita's menu.
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Gameplay Crush's gameplay revolves around using the ability of changing dimensions from 2D to 3D, and vice-versa, to solve complex puzzles. Crushing Mechanic A level crushed into 2D The game, in essence, is a simple platformer featuring a protagonist that can all but jump and run - however, the gameplay gains complexity due to the element of dimension-shifting, or "crushing", as it is referred to in-game.
Level Layout In every level Danny will have to collect a set number of his lost marbles in order to unlock the exit to the next level. Marbles are scattered throughout every stage Puzzle Pieces are hovering somewhere in each the level. In-Game Elements Altered by Crushing Many in-game elements have different behaviors on each dimension.
Blocks All blocks floor tiles behave the same on 3D, but some have a specific behavior that activates on 2D mode. It all depends on one's perspective Solid Blocks: In 2D these blocks become solid and untraversable walls. Ghost Blocks: When in 2D these blocks will vanish. Normal Blocks: These blocks are simple blocks and won't change behaviors regardless of dimension.
Thoughts "Thoughts" are represented as glowing drawings plastered on surfaces with effects that only trigger in 2D, while they are onscreen. A moving block can be seen in the lower right of this image Temporal Thought: Causes time to freeze. Dimensional Thought: Doesn't allow to revert back to 3D.
Lightheaded Thought: Will cause Danny to jump higher. Trophy Thought: Will make a Trophy appear. Other Things Affected by Crushing: Cockroaches are one of Danny's biggest fears and are represented as monstrous creatures in his mind Cockroaches : These are one of Danny's biggest fears.
Upon touching one he is taken back to the most recent checkpoint. A cockroach can be killed by being crushed against a solid block, or by having a boulder dropped on it. Moving Blocks: A cube made out of four rotating cubes.
The rotational movement of the four cubes cause it to move. These follow a set course repetitively, and will stop moving when in 2D. Cages: In 2D, cages will lock. Danny can capture cockroaches with these. Cages won't unlock after something has been locked inside them. The player then has a certain time limit to turn off the device by jumping on it. If the clock reaches zero Danny is taken back the the last checkpoint.
Its protagonist is Danny, a teenager suffering from insomnia, who uses an experimental device to explore his mind and discover the cause of his sleeplessness. Each level of the game, representing events from Danny's life and inspired by artists such as Tim Burton and M. Escher, requires the player to control Danny as he collects his "lost marbles" and other thoughts. Crush received positive reviews upon release, with critics praising its incorporation of this dimension-shifting component alongside other aspects of the game presentation.
Though Crush won several gaming awards, including PSP game of the month, it failed to meet the developer's sales expectations. There are two components for playing a psp Crush game on your PC. The first component is the emulation program which can imitate the psp OS and software. Step 1: you can start by downloading a reliable and bug free emulator. Your emulator will now be ready to play Crush.
A ROM is essentially a virtual version of the game that needs to be loaded into the emulator.
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