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This was a common formula for picking names of new companies that were founded by ex-Activision employees the founders of Activision used this formula when they left Atari. After Acclaim Entertainments demise, the Acclaim brand and logotype were purchased by the unre- lated company Acclaim Games defunct from August 26, Canadian video game publisher Throwback Entertainment acquired more than titles from Acclaims video game library. During Acclaims decline towards bankruptcy, an executive Steve Perry, made several controversial business and marketing decisions.

Another was an attempt to buy advertising space on actual tombstones for a Shadowman game. It was the worlds first independ- Headquarter Santa Monica, California, ent developer and distributor of video games for United States gaming consoles. Its first products were cartridges Employees for the Atari video console system published Website Activision.

Before Activision, third-party developers did not exist. Software for video game consoles were published exclusively by makers of the systems for which the games were designed. For example, Atari was the only publisher of games for the Atari This was particularly galling to the developers of the games, as they received no financial rewards for games that sold well, and did not receive credit for their games.

Kaplan, who called the others the best designers for the [] in the world, recalled that Kassar called the four men towel designers and that anyone can do a cartridge.

Crane, Miller, and Whitehead left Atari and founded Activision in October with former music industry executive Jim Levy and venture capitalist Richard Muchmore; Kaplan soon joined the company.

The name Activision was decided upon so that the company would appear before Atari in the phone book. In December , it was announced that Activision would merge with Vivendi Games, which owned fellow games developer and publisher Blizzard, and the merger would close in July Atlus K. Atlus is a Japanese computer and video game Parent Sega Corporation developer, publisher, and distribution company. Atlus U. Atlus USA publishes games created by Atlus as well as by other developers.

Atlus USA is strictly a publish- er, often localizing obscure or niche titles from other Japanese developers. Many of the Megami Tensei games have not been released in North America. Jack Bros. The American release of Shin Megami Tensei: Nocturne in was the first main series video game to have an American release.

Some ex-Bandai group Bandai US companies produce anime and tokusatsu programs. Bandai was founded in In the s Bandai expanded to include export sales. Bandais racing car set, which first appeared in , became a huge success. The s continued to see Bandai expand, with Bandai Models being established in Bandai America Inc. Since the s, Bandai has become the leading toy company of Japan, and to this day, has the main toy licenses in Japan to popular properties including Daikaiju, Ultraman, Super Robot, Kamen Rider, the Super Sentai and Power Rangers series which they took part in creating , Gundam and many others.

The management of Bandai and Sega discussed a merger in the late s, but the merger was later can- celled, citing cultural differences. During the late s, Bandai sold the TV Jack console line: a series of pong based consoles. The last of the series was the Bandai Super Vision console released in It was best known Defunct as the original creator and publisher of the Carmen Headquarter Eugene, Oregon Sandiego games.

Brderbund was purchased by Website broderbund. Brderbund was founded by brothers Doug and Gary Carlston in for the purpose of marketing Galac- tic Empire, a video game that Doug Carlston had created in Their sister, Cathy, joined the company a year later. Before founding the company, Doug was a lawyer and Gary had held a number of jobs, including teaching Swedish at an American college. Galactic Empire had many names taken from African languages; a group of merchants was named Broederbond, Afrikaans for association of brothers.

To emphasize its fam- ily origin while avoiding a connection with the white-supremacist South African organization of the same name, the Carlstons altered the spelling when naming their company Brderbund. For a brief time, Brderbund was involved in the video game console market when it published a few games for the NES through its New Ventures Division.

Brderbund also developed and marketed an ill-fated motion sensitive NES controller device called the U-Force, which was operated without direct physical contact between the player and the device.

Founded Capcom Co. Website capcom. The original companies that spawned Capcoms Japanese branch were I. The two companies underwent a name change to Sambi Co. In January , the old affiliate company Capcom Co. The name Capcom is a portmanteau of Capsule Computers, a term coined by the company to describe the arcade machines it solely manufactured in its early years, designed to set them- selves apart from personal computers that were becoming widespread at that time.

The word capsule alludes to how Capcom likened its game software to a capsule packed to the brim with gaming fun, as well as to the companys desire to protect its intellectual property with a hard outer shell, preventing illegal copies and inferior imitations. In recent years, Capcom has been criticized for controversial sales tactics, such as having to pay for addi- tional content which is already available within the games files, most notably in Street Fighter X Tekken.

Capcom has defended the practice. Enix is perhaps best known for publishing the Dragon Quest series. Enix was founded by Japanese architect-turned-entrepreneur Yasuhiro Fukushima. The company initially published tabloids that advertised real estate. After a failed attempt to go nationwide in , the newly renamed Enix began its foray into the gaming market by holding a personal computer game programming contest. One of the winners was the puzzle game Door Door by Koichi Nakamura, which would become one of the companys better known home computer titles.

The game was subsequently ported to the Nintendo Family Computer, but never saw any form of release outside of Japan. Nakamura would stay on board as one Enixs key programmers. Beginning on the Famicom, Enix published the very successful Dragon Quest series, which, after the formation of Square Enix, had already sold over 35 million copies worldwide. Although the first few titles were developed by Chunsoft, other companies would also develop main install- ments, spin-offs, and remakes for the series including Heartbeat, ArtePiazza, and TOSE.

The Dragon Quest franchise would carry over as one of Square Enixs most important assets. Other notable franchises pub- lished by Enix include the acclaimed Star Ocean and Valkyrie Profile series by tri-Ace, both of which would also continue with Square Enix. GameTek filed for bankruptcy in and closed in July Some of the companys assets were acquired by Take 2 Interactive in The company is most famous for its char- Employees acter Kirby, the Mother series otherwise known as Website hallab.

They are best known for developing the The Founded Black Bass series. HOTB was established in as an independent project section among advertising agencies. The company originated the fishing game genre with The Black Bass series. In , the company refocused its development efforts on arcade games and the Super Famicom.

However, the same year, it fell into insolvency and went bankrupt the day after its last game, Bazoo! Mahou Sekai, was released on July Hudson Soft was founded on May 18, Initially, it dealt with personal computer products, but later expanded to the development and publishing of video games, mobile content, video game peripherals and music recording.

Hudson is best known for developing game series such as Bomberman, Adventure Island, and Bonks Ad- venture. Hudson Soft ceased to exist as a company on March 1, and was merged with Konami Digital Enter- tainment. Products and services will continue to be provided under the Hudson brand through Konami.

The relation between Hudson Soft and Konami can be traced back as early as , when Hudson ported Konamis arcade game Pooyan to the Famicom. But the acquisition process of Hudson Soft by Konami would only begin in Hudson had a long history of creating games for other publishers. The most notable of these were the Mario Party series, created for Nintendo.

They developed the first eight console installments; however, Mario Party 9 was developed by Nintendo subsidiary Nd Cube, which consists of many former Hudson employees.

It manufactured toy Founded lines and released video games based on licensed Defunct properties from movies, television shows, and Headquarter New York City celebrities. LJN Toys Ltd. Norman, the reverse of Norman J.

Lewis, whose toy company had employed Friedman as a sales representative in the s. Lewis initially backed the company financially, but later sold his interest to a Chinese investor.

All of LJNs video games were developed by external de- velopers. Most games made by LJN were movie tie-ins or based on an existing brand. Many of these games were not received very well and the LJN name holds a reputation as one of the least-acclaimed game pub- lishers of the pres. The games spanned over a number of console generations. Konami is the fifth-largest gaming company in the world by revenue. Konami is also known for its password, the Konami Code, which traditionally gives many power-ups in its games.

Although use of this code in more recent Konami productions has been sparse. The company was founded in as a jukebox rental and repair business in Toyonaka, Osaka, Japan, by Kagemasa Kzuki, who remains the companys chairman.

One of the most recognizable features of Ocean games on the Commodore 64 was the Ocean Loader. Since this computer used cassettes as storage, loading a game could take several minutes. Ocean used a special loading system that displayed a picture based on the game and played music while the game was loading. The Ocean loader music is still popular by fans of chiptunes. Ocean was famous for often buying the rights to make video games from different arcade, movie and televi- sion franchises.

Many license games combined several styles for example featuring platform action and car driving. The most well received license games by Ocean were RoboCop , Batman The Movie and Robocop 3 , which featured 3D graphics in bit versions.

Also the adventure game, Hook got positive reviews. The company Defunct sometimes used Squaresoft as a brand name to Headquarter Tokyo, Japan refer to their games, and the term is occasionally used to refer to the company itself.

Square was founded in Yokohama by Masashi Miyamoto after he graduated from Waseda, one of Japans top universities. Back then, Square was a computer game software division of Den-Yu-Sha, a power line con- struction company owned by Miyamotos father. While at the time game development was usually conduct- ed by only one programmer, Miyamoto believed that it would be more efficient to have graphic designers, programmers and professional story writers working together on common projects.

A merger between Square and its competitor Enix was in consideration since at least ; however, the financial failure of the movie Final Fantasy: The Spirits Within made Enix hesitant to join with a company which was losing money. Sunsofts history in video games began in arcades with two video games released in Block Challenger and Block Perfect.

They later had several arcade hits in the early s such as Arabian, Ikki and Kangaroo. In the latter half of the s Sunsoft began developing original games and technology for the home video game console market, with emphasis mostly on the NES. Sunsoft had gone international at that time, and it had the publishing might to secure major licenses of the day such as Batman and The Addams Family.

Outside Japan, the definite golden era for the company was the 8-bit NES, on which their games were wide- ly considered state of the art in graphical and aural prowess. Sunsoft was slow to transition to bit con- soles, however, releasing several NES and Famicom titles that went unnoticed at launch, and have only been rediscovered by enthusiasts recently, such as: Ufouria Hebereke , Mr.

Gimmick Gimmick! The games Sunsoft produced in the bit era were no longer as polished or cutting-edge, the licenses were less prominent, and no new hit games ap- peared. Finally, in , they heavily restructured in the face of bankruptcy, eventually resurfacing with a scant number of video games for the PlayStation such as Monster Seed and games for the Game Boy Color.

Website taito. Taito is best known for producing hit arcade games, such as Space Invaders and Bubble Bobble. They have produced arcade games all around the world, while also importing and distributing American coin-op video games in Japan. Taito also owns several arcades in Japan known as Taito Stations.

Taito started out importing and distributing vending machines. Later, they began leasing jukeboxes and they eventually started to manufacture their own. They eventually began producing electro- mechanical arcade games in the s. Taito introduced their first video arcade game in In Toshihiro Nishikado, a designer at Taito, created Space Invaders which became the companys most popular title ever and one of the most memorable games in arcade history, responsible for beginning the golden age of arcade video games.

The game was published in the US by Midway. Founded Tecmo Co. The company was founded on July 31, as a supplier of cleaning equipment.

Two years later, in , it started to sell amusement equipment. In March , a U. Tehkan, Inc.. A month later, on April , Tehkan released in Japan its first arcade video game titled Pleiads which was distributed in America by Centuri.

This was followed by another lawsuit filed on the 16th of June by two plaintiffs on behalf of Tecmos employees for unpaid wages amounting to 8.

On August 29, Square Enix made plans for a friendly takeover of Tecmo by purchasing shares at a 30 percent premium with a total bid of On September 4, Tecmo officially declined the takeover proposal.

One of these rules was that a third-party company could only publish up to five games per year for the NES in the US. This was hardly convenient for Konami, which had begun releasing more than ten games a year for both the Family Computer and Family Computer Disk System in Japan.

With a greater library than they were allowed to localize, Konami formed the Ultra Games brand to extend their annual library to ten games a year. At first, Ultra was dedicated to localizing Konamis pre-existing software from Japan, but later they began publishing works from other companies as well.

After the North American launch of the Super Nintendo Entertainment System, Nintendo became less strict on the number of games third-parties could publish. As a result, Ultra Games began losing its purpose and Konami shortly dropped the label in It was formed as Virgin Games Ltd. Founded The company became much larger after purchas- Defunct ing the budget label, Mastertronic in In it was renamed Virgin Interactive.

Bill K. Key to developing the process were Dr. Active Enterprises was formed by Raul Gomila and Vince Perri in , and was founded by the genesis of the idea behind Action 52, a collection of 52 original games on one cartridge which was developed and pub- lished internally and eventually released for the NES in The game was not licensed by Nintendo.

However, the title soon became notorious for the poor quality of its games and their numerous bugs and glitches, while the contest, which involved reaching a stage in the game Ooze became essentially unwinna- ble due to these same factors. Only Action 52 for the Genesis was released out of these 3 games. Active Enterprises employed 4 college students who developed the original Action 52 NES game cartridge.

They have kept a low profile until recently. In August one of the four original Action 52 develop- ers surfaced and surprised the gaming community with their find, their very own original boxed Action 52 NES Prototype cartridge, the only other Action 52 Prototype known to exist. The auction generated over 10, views and 50 offers. They have since created a blog documenting the auction, the prototype, and more importantly, their part in the development of the Action 52 NES cartridge.

Like Headquarter Chandler, Arizona, U. Frick as Vice President of Product Development. Frick worked previously at Atari Games, and had some experience with their console game subsidiary, Tengen. Frick was acquainted with this strategy, and applied it at ShareDatas new compa- ny, American Game Cartridges.

Death Race quickly followed, as did an original work called Shockwave However, debts mounted throughout , and by the fourth quar- ter AGCs creditors were trying to force the company into a reorganization under Chapter 11 of the United States Bankruptcy Code.

American Game Cartridges planned several other game releases, including a conversion of Exidys Cross- bow , but was unable to complete development. Defunct While most companies that developed NES games obtained an official license from Nintendo to produce game cartridges, Color Dreams was unusual in that it developed NES games without an official license. The company successfully bypassed the system, developed a game Baby Boomer , and released it in Sev- eral other titles followed in and , including Captain Comic, Crystal Mines, and Robodemons.

As a result of its reputation for releasing poor games, Color Dreams formed the label Bunch Games in Bunch Games was meant to be a label that Color Dreams could use to release lower quality games so that its reputation would not be damaged further.

While Wisdom Tree remains active today and is still sell- ing religious video games, Color Dreams quit the video game business in the mid s. Wisdom Tree is no longer associated with Color Dreams. One Color Dreams project that was never released was a game based on the movie Hellraiser.

The game car- tridge, or Super Cartridge as it was called at the time, contained an extra processor that modified the tiles in the cartridge RAM without alerting the NES processor. This allowed for enhanced graphic effects rarely seen on the NES, such as a fully animated background running without the lag usually found with such tricks. The project was eventually abandoned. Camerica Founded Camerica was a company owned and operated by David J.

It was a video game company that was notable for producing unlicensed NES games and hardware. Camerica and Galoob Toy prevailed every time. There were lawsuits in California, New York and Canada. Since Camerica still lacked license to produce NES games, they had to create their own cartridges that would bypass Nintendos lock-out chip.

Like the circuit used in Color Dreams cartridges, the Camerica lock- out defeat generated glitch pulses that froze the chip. The cartridges they made were shaped slightly differ- ently from Nintendos cartridges, though they still fit in the NES. The most notable difference however was in color; all Camerica cartridges were gold and later silver.

They also featured a switch for play on European NES consoles. Thor Aackerlund was a spokesperson for the brand. These games were usually distributed through mail order and sold approximately 30, to 50, copies each. Many of their games were developed by Taiwanese companies and were released in non-pornographic form elsewhere in the world; however three were released in the United States for the NES with pornography intact albeit sometimes modified to Westernise the girls features by another Taiwanese company, Pan- esian.

The Hacker name was first used by Satoru Hagiwara, an entrepreneur and former music producer, for a monthly PC magazine. Hacker International was founded by Hagiwara as an outlet for its writers ideas; its first product was the Hacker Junior, an upgrade for Famicom systems that provided composite video output and turbo controllers, for which they were sued by Nintendo and eventually settled out of court. The com- pany was also known for the Disk Hacker software which allowed users to copy Famicom Disk System disks using only an ordinary Disk System as opposed to the official method of using Nintendos authorised Disk Writer units, which were placed only in game stores and charged yen to copy a selected game to a customers disk.

Several versions were released to combat successive anti-piracy measures introduced by Nintendo. None of Hackers games, with the exception of their 15 PlayStation titles, were licensed by the respective console manufacturers; Hiroshi Yamauchi personally opposed pornographic content in Famicom games, believing they would tarnish Nintendos reputation.

When Tokuma Shotens Family Computer magazine published advertisements for Hackers games, it felt its relationship with Nintendowhich it relied on for preview materialswas so threatened that five of Tokumas top executives travelled to Nintendo to apolo- gise to Yamauchi in person.

Hacker became a licensee for the PlayStation under the name Map Japan, releasing 15 games, but eventually closed in due to compe- tition from other publishers and Hagiwaras own loss of interest in gaming.

All of Thin Chens games were produced without license from the console manufacturers With the excep- tion of the Watara Supervision and Mega Duck ; the company produced at least 70 unique games for the NES and Famicom and at least 32 for the Game Boy albeit compiled into eight 4-in-1 cartridges , making it the most prolific unlicensed developer and publisher for both consoles by a considerable margin. Atari had been split into two distinct companies. Atari Corporation was responsible for computer and console games and hardware and owned the rights to the Atari brand for these domains.

Atari Games was formed from Ataris arcade division, and were able to use the Atari name on arcade releases but not on con- sole or computer games.

When Atari Games wanted to enter the console-game market, it needed to create a new label that did not use the Atari name. The new subsidiary was dubbed Tengen, which in the Japanese nomenclature of the oriental game Go refers to the central point of the board the word Atari comes from the same game. Tengen also released games by Sunsoft another developer without a North American branch. Tengen unsuccessfully tried to negotiate with Nintendo for a less restrictive license Nintendo restricted their licensees to releasing only five games per year, and required their games to be NES-exclusive for two years.

Nintendo refused, so in December Tengen agreed to the standard licensing terms. In , Tengen re- leased its first and only three cartridges licensed through NintendoR. Baseball, Pac-Man and Gauntlet. While numerous manufacturers managed to override this chip by zapping it with a voltage spike, Tengen engineers feared this could potentially damage NES consoles and expose them to unnecessary liability.

The other problem was that Nintendo made frequent modifications to the NES to prevent this technique from working. Instead the company chose to reverse engineer the chip and decipher the code required to unlock it.

However, the engineers were unable to do so, and the launch date for its first batch of games was rapidly approaching. Its lawyers contacted the gov- ernment office to request a copy of the Nintendo lock-out program, claiming that the company needed it for potential litigation against Nintendo.

Once obtained, it used the program to create its own chip that would unlock the NES. When Tengen launched the unlicensed versions of its games, Nintendo immediately sued Tengen for copyright and patent infringement.

In the initial phases of trial, the court sided with Nintendo, but the sides settled before the matter was fully resolved.

Their cartridges for unlicensed games do not come in the universally recognizable semi-square grey shape licensed Nintendo games come in; instead, they are rounded and matte-black, and resemble the original Atari cartridges.

Tengen faced another court challenge with Nintendo in in copyright controversy over Tetris. Tengen lost this suit as well and was forced to recall what was estimated to be hundreds of thousands of unsold car- tridges having sold only about 50, The company also licensed games for home computers such as the Amiga and the Atari ST, most of these were published by British company Domark.

In the late s, Color Dreams and Tengen were the largest producers of unlicensed games for the NES, but, due to pressure from Nintendo, Color Dreams faced many difficulties getting retailers to stock its games.

Although Color Dreams violated no laws in opting out of the Nintendo licensing system with its workaround of Nintendos lockout chip technology, Nintendo was displeased that it was receiving no rev- enues from Color Dreams games, and wanted to prevent other companies from following suit. Thus, Nin- tendo began to threaten to cease selling games to retailers that sold unlicensed NES games.

Because retailers could not afford to stop doing business with Nintendo, unlicensed companies were at a disadvantage. Color Dreams thus had great difficulty getting access to the retail market, and decided to work outside of main- stream NES distribution channels.

Also, many of their games were reported to have problems getting to run properly, and were criticized for their lack of quality and gameplay. In , Color Dreams began to consider producing games with biblical themes. At the time, there were few religious video games for console systems.

Officials at Color Dreams saw that there was a market for them and that many stores that would be most interested in retailing Christian games Christian bookstores were likely not to sell video games at all, and thus not vulnerable to pressure from Nintendo. While many Christian bookstores at the time sold much more than booksthey also sold religious movies, Contem- porary Christian music, and other goodssuch stores did not sell video games.

In order to convince these stores to sell religious games, Color Dreams, through its new Wisdom Tree subsidiary which would live on long after the demise of its parent company worked hard to promote this new genre of video games.

These promotional videos made the case to Christian bookstores using lines like: This game pro- motes Bible literacy and teaches children about the Bible while they play a fun and exciting Super Mario Bros.

Ultimately, these efforts proved successful, and Color Dreams was able not only to find a new distribution channel for its games, it was also able to launch a new genre of video games, which meant that no other companies competed with its new Wisdom Tree label. Wisdom Trees titles always had a Christian theme to them, and were often sold in Christian bookstores and the like.

Most games attempted to use the medium to tell Bible stories in such a way as to make them inter- esting to children of the video game era. Interestingly, many of their games were partial conversions of titles previously released by Color Dreams, with appropriate changes in theme. The companys first release as Wisdom Tree was Bible Adventures, a three-in-one multicart which borrowed many gameplay elements found in the American Super Mario Bros.

The game sold , copies, encouraging the company to continue pursuing this path of making games. Other Wisdom Tree games included Exodus a conversion of Color Dreamss old Crystal Mines game, with the story of the Israelites year desert trek grafted onto it , King of Kings similar to Bible Adventures, but now featuring three events in the early life of Jesus Christ and Bible Buffet a video board game with Bible quizzes.

They also released Spiritual Warfare, an action-adventure title similar in style to The Legend of Zelda, albeit with the requisite religious theme the player, as a foot soldier in the Lords army, is tasked with saving the souls of the heathen populace, using fruit of the spirit.

This conversion of the Wolfen- stein 3D engine featured the player as Noah, attempting to quell upset animals on the Ark by flinging sleep- inducing fruit at them. Wisdom Tree is still active today, selling religious video games. The company released an all-in-one TV controller system featuring seven of their NES games in a single, self-contained unit. These games are produced on 3D Game Studio e. Joseph and Galilee Flyer , using the default models that come with the program.

In , retro game publisher Piko Interactive acquired the rights from Wisdom Tree to release actual cart reprints of various Wisdom Tree games. This is what i envisioned the book to be. A collection of every official NES game with a sweet cover art, a screen-shot and fun information about the game. The side pictures came later, and made the book that much harder to complete. Cover-Art C. Info D. I stole from U, sry. Screen-Shot F.

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